Present: Rook, Oric, Sam, Zharko, and Vultus
The chief hands Sam a knife. He tells her to handle the situation with the shifter. She says that it would be better to question him right around the time Vultus runs him through with his blade. A gasping shifter is interrogated by the group and then healed by Rook. He tells them that when the gods took the souls of the shifters, the bodies stayed behind. They lost their morals. They lost much of what made them people. They became feral, needing to bite now to be able to change shape. The shifter also tells the group that his people have short lives, and that they live on borrowed time. When they are taking another’s skin, they do not age. They simply borrow time from the one whose skin they wear.
The chief tells the group that if they will not kill the skin-taker, they will bring him away from this place when they leave.
Oric gets up to some gambling during the night before they leave. He cheats very well and is undetected in doing so. He wins the chief’s loincloth dagger and also one of the chief’s shoes.
Zharko and Sam get some food and some rest while Rook and Vultus watch over the prisoner. Attempts at converting him to their respective religions prove futile.
The following morning Grinkle brings up a wagon with the two more badly wounded townspeople on it. Oric pays a visit to the chief as requested and is given a basket of special oils as well as the herbs that the first party was sent to find. Oric gives the chief his shoe back. The two remaining living townspeople from the first party are walking alongside. The party sets out with the injured in tow as well as their new prisoner.
Two days down the road and Griff (Oric’s cousin) is looking pretty bad. His leg wound seems to be faring poorly and the infection is spreading quicker than would be anticipated. The shifter proposes a solution. If the real Griff is wounded. He is missing a leg! Surely Oric’s aunt wouldn’t want to see him like that. If that Griff dies, there is a perfectly intact one that can go back to that family. Vultus responds by cutting the shifter’s leg off at the knee.
The shifter wails in agony. Rook comes to heal the shifter’s wound so he doesn’t bleed out. The shifter begins to turn into a crocogator. Zharko comes up to make the shifter invisible, but botches his spell casting. The party heard what he was saying during the incantation. Did they hear it right? Was ‘disappearo’ part of the spell? Was Zharko helping the shifter?
The re-shaped man lunges at Vultus. A brief fight ensues and the shifter is slain. Looking back to the real Griff, his leg looks badly infected still. Vultus tries to lay his hands on the wound, only to take the man’s blood infection into himself. Vultus is weak and has -5 max hp. He flops into the wagon and the party continues to town.
Once in town, they are paid for completing their quest and retrieving the herbs. They then part ways for a week or so to recollect themselves and plan to get back together at that time to discuss the possibility of further work as a team.
Oric visits his aunt. Things don’t go well. She tells him to never come back. He finds out that she has his dad’s journal, however, as well as a few other items that were precious to his family. Griff tells Oric that ‘the gang’ is slowly making inroads into First Conquest. They’re looking for him. And they will be coming sooner rather than later.
Rook is asked to help solve the mystery of strange disappearances and maladies in a small town nearby. He manages to find a totem hidden under some stones near town square and returns in the dead of night to remove it and destroy it. Returning the next night, he hears people talking about ‘The Godless’. They have a leader named Amon, who wants to stamp out the faith that is beginning to take root in this town.
Sam is hired to track down the son of a merchant family who was kidnapped. With some expert tracking by she and Max, the boy is found unharmed. Unfortunately the inflitration of the camp left no survivors to question for a motivation. It is assumed that the family is being targeted because of their assumed wealth.
Vultus is brought to the lavish temple in town (which he really doesn’t like) for healing and recuperation. While there, he is asked to speak to the new recruits to the faith. He does a respectable job, especially given his weakened state, and the church thanks him with some blessed oils to take with him on his travels. As he is leaving, he is stopped by a recruit who wants to speak with him some more. She has given up her normal name, he learns, and instead goes by Victus. Perhaps her strong deductive skills will come in handy later.
Zharko’s presence is requested by two siblings whose father has just died. They worked with Zharko previously when he came to speak for their dead grandmother. There is an inheritance dispute between the children and their stepmother of some few years. Zharko speaks to the dead father and is given information about the man’s death, as well as a valuable plot of land that the family once owned in a distant location. The plot of land is a mine near what was once a very prosperous town in the center of the continent and it is said that when people were fleeing many centuries ago that they hid their treasures inside the mine. None dare venture to that area, though. The father’s last memory is of a taste of almond in his stew and then vomiting and death. The wife is blamed for the murder and then confesses in a rage and is arrested. The children get the entire inheritance and the wife is hanged as an example.
Total XP gained from session: