PRESENT: Zharko, Sam, Oric
Oric asks zharko if he knows anything about weird deer things like the one down below, mentioning that he’s pretty sure he saw one in one of Zharko’s books. Zharko raises an eyebrow at that, as he didn’t know Oric had been reading his books. Zharko thinks back to things he’s read or heard about similar creatures to this. He remembers that it’s said that in times of dire circumstances, if someone resorts to eating their own kind, nature itself will punish them and change them to show them as the monsters they really are. Zharko takes a guess and identifies the creature. This is a Wendigo.
The thing below moves a bit and the group can see that the legs have been either ripped or cut off at some point and it has to drag itself along. While Zharko gives a little bit of info on the Wendigo, Sam assesses the general situation in the room. She looks to see what could be valuable to her. She sees a pile of clothing or equipment or scraps to the eastern end of the room (opposite side of the wendigo from where they are) as well as an exit to the south of the room.
Oric volunteers to go down and investigate things since the other two members of the group are more capable distance fighters. He uses his rope and ties off one end to a stalagmite and then lowers himself down into the pit.
As Oric descends, the sound of its claws digging into the stone so that it can pull itself towards him are audible in the previously silent cavern. The word “feeeeeeeeed” escapes from its mouth again, a mixture of whisper, shout, and hiss. Zharko fires off his magic missile spell and gets two precise hits right into the wendigo’s shoulder and it explodes with magic energy and the dead arm falls away. The arm sizzles and then breaks down into a strange powder.
The monster still stares at the group but its hissing has ceased. It continues to look at them and then hisses out “END IT.” Sam fires an arrow at it to stun it and Oric moves in for the kill. He drives his sword into the skull and the wendigo convulses for a bit and then stops moving.
The wendigo’s remaining hand points towards the exit to the room right about the same time the gray render comes in. As it walks in, Oric notices the word ‘Felix’ carved around the entranceway hundreds of times. Zharko looks at the new arrival and consults his accumulated knowledge.
These creatures are better known than wendigo, for sure. It’s called a grey render. On it’s own it is a force of utter destruction. Huge and leathery with a maw of unbreakable teeth and has claws to match. Likes to tear things apart. Stone, flesh, steel, whatever. Usually found bonded to other creatures. They will follow their master wherever they go, bringing them offerings of meat or protecting them while they sleep.
It charges Oric, its arm outstretched as if to slash at him. He attempts to dodge out of the way of the claw, but is hit with the brunt of a shoulder charge. He is sent to the ground from the impact but is otherwise unharmed. He gets back up, pours one of his vials of Oil of Tagit onto it, and hurls it at the render.
His aim is good, but there isn’t sufficient force on the throw to penetrate the render’s hide. The beast notices the other two party members on the ledge above and rips out a chunk of stone to hurl at them.
Zharko shouts for it to stop and tells it that he can allow it to speak to its master so that the master can tell it that they were helping. The render throws the rock behind its back, blocking the exit doorway to the room. Zharko climbs down and heads over to the body, or what’s left of it. At this point it is nothing more than a skull and an arm. He casts his speak with dead spell. The skull waits for his question.
“This creature here served you, right?”
‘Yes. He protected me and fed me.’
“And you wanted us to do this to you, right?”
‘This life was no life at all. It was torment.’
“You want it to help us out of here, right?”
‘Felix. Help these people. Help these travelers to safety.’
The render gets up, turns around, bashes through the stone covering the exit, and runs off down the hallway. Zharko pockets some of the wendigo powder on the way out. Oric takes a moment to search through the pile of gear. There are torn clothes and packs, broken weapons, and one neatly folded and stacked pile of clothes. Atop those are a cloth doll and necklace with a beautifully cut gemstone. Oric takes them both in the event that he can deliver or pawn them. He also finds a blue crystal at around head height and pockets that as well as they all head out of the room.
Zharko gain 1 pouch wendigo dust
Oric gains 1 necklace, 1 cloth doll and 1 blue glowing crystal
The path seems to meet up with the wider one that they avoided earlier and both paths head to the southeast, which is where it sounds like felix is. After some travel down the winding pathways the group can see natural sunlight for the first time in a while. Shortly thereafter, the party hears the sounds of fighting up ahead.
Blue creatures in loincloths and wielding metal weapons are in a heated battle with Felix.
2 are dead, 5 alive
Oric sneaks up and stabs one of the distracted creatures directly in the back near the heart, killing it instantly. The others charge Felix, unaware of the other threats. They plant their blades into him over and over again and bring him to his knees. He’s not done for, though. Not quite yet. He slashes at them and kills two. He hits another with debris and blinds it momentarily. Zharko suggests running, but the other two adventurers scold him and keep fighting.
Sam shoots a troglodyte in the spine and it falls over completely unable to use its limbs. It chokes on its own blood and dies. The final remaining monster jumps into the air with both blades drawn hoping to kill felix. Zharko is ready for the opening and casts magic missile at it. His casting clouds his mind momentarily and when he unleashes the spell he finds that he has forgotten it. The shots incapacitate an arm and Felix grabs the creature out of the air and squeezes it until his hands meet. He then begins to eat the fallen creature.
Before leaving, the group discusses the possibility of trying to get Felix to come along with them. Oric puts his vial of Goldenroot that he got from the satyrs and puts it into the corpse of one of the troglodytes and offers it to Felix ’to help him feel better. ’
-1 Goldenroot from oric
it eats the body and Oric asks if it wants to come with them. It grabs two more ‘snacks’ for the trip and waits for him to lead the way. They make their way into the light of a cold and snowy day. Zharko casts prestidigitation on himself to stay warm but attracts unwanted attention in the process. Felix, being part lizard, is feeling the cold. He tries his best to stay snuggled up to the warm wizard as much as possible.
They get their bearings before venturing onwards. To the east they can see a river heading towards the ocean. Along the riverbank and maybe a few hours’ walk away, a collection of buildings can be seen. They head that way and decide to wait until they’re an hour or so away from the location before sending Zharko in while the others stay behind with Felix.
Zharko comes up to a checkpoint of sorts leading into town. there’s a small guard shack with a fire going. A guard emerges and asks zharko what he needs. He explains that they just came out of the cave and tells the guard he’d like to procure some supplies. The guard tells Zharko to prove he’s a wizard. He touches the guard’s armor with the intention of using prestidigitation to warm him up. His armor gets warm, and then hot, and then painfully hot. He strips his armor off and runs back into the shack and shouts for Bernard, the other guard, to go talk to him.
Bernard asks why he came to Bendfirst. Zharko explains the situation again.
“You came from The Undertrails?”
“Nobody come_s from The Undertrails.”_
Bernard tells him to go spend the night in the inn and in the morning he’ll get the town elder and they can all figure out what sort of nonsense Zharko is talking about. Zharko says he wants to go and get the rest of his party first, and is then asked why he didn’t bring them along in the first place. He spins a tale about valuable and dangerous treasure that they didn’t want anyone to get into and get hurt. Bernard tells Zharko to bury the treasure in the snow and get it when they leave. Zharko says the treasure probably wouldn’t like being buried. Bernard asks if the treasure can talk and Zharko says yes. Bernard feels like this is something he needs to see.
Zharko rejoins the group as darkness settles in around them. From the wind and cold, it seems that a blizzard may be imminent. They head back to town and Oric spends the walking time to look through the journal and see if he can find any info on the wife and daughter of the author (Marnie and Vella). The snow covering the ground is deeper now, so the travel is slower due to the necessity for awkward high steps to keep from getting stuck.
When they arrive, Bernard is telling the town elder about Zharko’s previous interactions with them. “He’s The Great Diablo, or something. He caught *Garrus*’ armor on fire.” They notice Felix and are a bit dumbfounded to say the least. There is some disagreement from both sides of the conversation about whether or not the guards told them to bring Felix.
The elder asks why they came, and Oric shows the necklace they were given and says that they’re looking to make contact since the town has been in seclusion for so long. They’re trying to meet and make friends with their neighbors. He discusses the things that they have at First Conquest to trade, and that they’d love to expand their trade network to Bendfirst.
The elder sends Garrus to prepare a space in the barn for Felix and warns the party that if felix eats any livestock or harms any citizens, the party will be held accountable. The party says they will keep him on his best behavior and that the mayor should discourage citizens from trying to start anything with felix also. He agrees and Garrus comes to escort Felix to his ‘luxurious’ accommodations for the night. Before they leave, Oric asks the elder if there are any citizens there named Marnie or Vella. The elder says that they have someone named Vella living there, but she has no living parents.
Sam sets Max up next to Felix in the barn. After dropping off the animals, the guard leads the party to the inn. He tells them not to tell Zea that he gave them these keys, as she would be mad. She’s the elder’s wife and she owns the inn. He slips them keys and leads them to their rooms.
End of Session Bookkeeping:
Zharko – 7XP (4 failure, 1 alignment, 1 new thing abt. world, 1 notable enemy)
Sam – 4XP (2 failure, 1 new thing abt. world, 1 notable enemy)
Oric – 5XP (2 failure, 1 alignment, 1 new thing abt. world, 1 notable enemy)